

Some of the lacking features where quickly resolved, within months of version 1.0 a new chroma keyer was released.Įarly versions of the software (up thru 4.0) added additional key features. A Softimage DS user could quickly go from editing, to paint, to compositing with a few mouse clicks all inside the same interface. Lastly the integration of the toolset of Softimage DS was beyond what other product offered. Avid OMF import was available, positioning Softimage DS as a strong finishing tool for then typical off-line Avid systems. It offered a large number of built in effects. While the first version of the DS still lacked a few key features (no 3D, poor keying, no real-time effects), it had some significant features compared to the competing products at the time. Originally, a subset of the Softimage|XSI 3D software was planned to become part of the DS toolset, both were built on the same software foundation, but over time the code bases divided between the applications and the integration never happened. The toolset in DS offered video timeline editing, an object-oriented vector-based paint tool, 2D layer compositing, sample based audio and starting with version 3.01 of the product, a 3D environment. From version 1.0 of the product, it competed with products like Autodesk Smoke, Quantel and Avid Symphony. However, many users found it to be uniquely soup-to-nuts in its capabilities. The system was rewritten on Windows NT with different video hardware platforms (Matrox DigiSuite or Play Trinity running on a NetPower system) before the final system was released on Intergraph/StudioZ hardware in January 1998.Īfter its acquisition by Avid, DS was always positioned as a high end video finishing tool. The first previews of the system were on the SGI platform, but this version was never released. It was envisioned to be a complete platform for video/audio work.

DS was called ‘Digital Studio’ in development.
